singleton Material(Bitch_black)
{
    mapTo = "Bitch_black";
    castShadows = "1";
    translucent = "0";
    doubleSided = "1";

    colorMap[1] = "vehicles/common/null.dds";
    colorMap[2] = "vehicles/common/null.dds";
    diffuseMap[0] = "vehicles/common/null.dds";	
    diffuseMap[1] = "vehicles/common/null.dds";	
    diffuseMap[2] = "vehicles/common/null.dds";	

    translucentZWrite = "1";
    specularPower[0] = "1";
    pixelSpecular[0] = "1";
    specularPower[1] = "0";
    pixelSpecular[1] = "0";
    specularPower[2] = "128";
    pixelSpecular[2] = "1";

    diffuseColor[0] = "1 1 1 1";
    diffuseColor[1] = "0 0 0 0.65";
    diffuseColor[2] = "0.02 0.02 0.02 0.1";

    useAnisotropic[0] = "1";
    useAnisotropic[1] = "1";
    useAnisotropic[2] = "1";

    translucentBlendOp = "None";
    alphaTest = "0";
    alphaRef = "0";

    dynamicCubemap = true;

    materialTag0 = "beamng"; materialTag1 = "vehicle";
};

singleton Material(Bitch_matblack)
{
    mapTo = "Bitch_matblack";
    diffuseColor[0] = "0.3 0.3 0.3 1";
    specular[0] = "1 1 1 1";
    specularPower[0] = "128";
    doubleSided = "1";
    translucentBlendOp = "None";
    diffuseColor[1] = "1 1 1 1";
    specularPower[1] = "128";
    specularStrength[1] = "2";
};

singleton Material(Bitch_Pflow)
{
    mapTo = "Bitch_Pflow";
    diffuseColor[0] = "0.5 0.35 0.35 1";
    specular[0] = "1 1 1 1";
    specularPower[0] = "128";
    doubleSided = "1";
    translucentBlendOp = "None";
    diffuseColor[1] = "1 1 1 1";
    specularPower[1] = "128";
    specularStrength[1] = "2";
};


singleton Material(Bitch_red)
{
    mapTo = "Bitch_red";
    diffuseColor[0] = "0.75 0.1 0.1 1";
    specular[0] = "1 1 1 1";
    specularPower[0] = "128";
    doubleSided = "1";
    translucentBlendOp = "None";
    diffuseColor[1] = "1 1 1 1";
    specularPower[1] = "128";
    specularStrength[1] = "2";
    dynamicCubemap ="true";
    cubemap = "BNG_Sky_02_cubemap";
    materialTag0 = "Miscellaneous";
};

singleton Material(Bitch_blue)
{
    mapTo = "Bitch_blue";
    diffuseColor[0] = "0.000 0.006 0.061 1";
    specular[0] = "1 1 1 1";
    specularPower[0] = "128";
    doubleSided = "1";
    translucentBlendOp = "None";
    diffuseColor[1] = "1 1 1 1";
    specularPower[1] = "128";
    specularStrength[1] = "2";
    dynamicCubemap ="true";
    cubemap = "BNG_Sky_02_cubemap";
    materialTag0 = "Miscellaneous";
};

singleton Material(Bitch_orange)
{
    mapTo = "Bitch_orange";
    diffuseColor[0] = "0.80 0.3 0 1";
    specular[0] = "1 1 1 1";
    specularPower[0] = "128";
    doubleSided = "1";
    translucentBlendOp = "None";
    diffuseColor[1] = "1 1 1 1";
    specularPower[1] = "128";
    specularStrength[1] = "2";
    dynamicCubemap ="true";
    cubemap = "BNG_Sky_02_cubemap";
    materialTag0 = "Miscellaneous";
};

singleton Material(Bitch_Gray)
{
    mapTo = "Bitch_Gray";
    specularPower[0] = "128";
    pixelSpecular[0] = "1";
    diffuseColor[0] = "0.85 0.85 0.85 1";
    useAnisotropic[0] = "1";
    doubleSided = "1";
    castShadows = "0.5";
    translucent = "0.5";
    translucentBlendOp = "None";
    alphaTest = "0";
    alphaRef = "0";
    dynamicCubemap ="false";
    materialTag0 = "beamng"; materialTag1 = "vehicle";
    cubemap = "global_cubemap_metalblurred";
};

singleton Material(Bitch_gold)
{
    mapTo = "Bitch_gold";
    specularPower[0] = "1";
    pixelSpecular[0] = "1";
    diffuseColor[0] = "0.36 0.338 0.3 1";
    useAnisotropic[0] = "1";
    doubleSided = "1";
    castShadows = "1";
    translucent = "0";
    translucentBlendOp = "None";
    alphaTest = "0";
    alphaRef = "0";
};

singleton Material(Bitch_chrome)
{
    mapTo = "Bitch_chrome";
    castShadows = "1";
    translucent = "0";
    doubleSided = "1";

    colorMap[1] = "vehicles/common/null.dds";
    colorMap[2] = "vehicles/common/null.dds";
    diffuseMap[0] = "vehicles/common/null.dds";	
    diffuseMap[1] = "vehicles/common/null.dds";	
    diffuseMap[2] = "vehicles/common/null.dds";	

    translucentZWrite = "1";
    specularPower[0] = "128";
    pixelSpecular[0] = "1";
    specularPower[1] = "128";
    pixelSpecular[1] = "1";
    specularPower[2] = "128";
    pixelSpecular[2] = "1";

    diffuseColor[0] = "1 1 1 1";
    diffuseColor[1] = "0.01 0.01 0.01 0.05";
    diffuseColor[2] = "0.7 0.7 0.7 0.05";

    useAnisotropic[0] = "1";
    useAnisotropic[1] = "1";
    useAnisotropic[2] = "1";

    translucentBlendOp = "None";
    alphaTest = "0";
    alphaRef = "0";

    dynamicCubemap = true;

    materialTag0 = "beamng"; materialTag1 = "vehicle";
};
singleton Material(Bitch_painted1)
{
    mapTo = "Bitch_painted1";
    castShadows = "1";
    translucent = "0";
    doubleSided = "1";

    colorPaletteMap[1] = "Color1.jpg";
    colorPaletteMap[2] = "Color1.jpg";
    diffuseMap[0] = "vehicles/common/null.dds";	
    diffuseMap[1] = "vehicles/common/null.dds";	
    diffuseMap[2] = "vehicles/common/null.dds";	

    translucentZWrite = "1";
    specularPower[0] = "128";
    pixelSpecular[0] = "1";
    specularPower[1] = "32";
    pixelSpecular[1] = "1";
    specularPower[2] = "128";
    pixelSpecular[2] = "1";


    diffuseColor[0] = "1 1 1 1";
    diffuseColor[1] = "1 1 1 1"; //0.337
    diffuseColor[2] = "1 1 1 1";

    useAnisotropic[0] = "1";
    useAnisotropic[1] = "1";
    useAnisotropic[2] = "1";
    //useAnisotropic[3] = "1";

    translucentBlendOp = "None";
    alphaTest = "0";
    alphaRef = "0";

    dynamicCubemap = true;

    //instanceDiffuse[0] = true;
    instanceDiffuse[1] = true;
    instanceDiffuse[2] = true;


    materialTag0 = "beamng"; materialTag1 = "vehicle";
};
singleton Material(Bitch_painted2)
{
    mapTo = "Bitch_painted2";
    castShadows = "1";
    translucent = "0";
    doubleSided = "1";

    colorPaletteMap[1] = "vehicles/pickup/Color2.jpg";
    colorPaletteMap[2] = "vehicles/pickup/Color2.jpg";
    diffuseMap[0] = "vehicles/common/null.dds";	
    diffuseMap[1] = "vehicles/common/null.dds";	
    diffuseMap[2] = "vehicles/common/null.dds";	

    translucentZWrite = "1";
    specularPower[0] = "128";
    pixelSpecular[0] = "1";
    specularPower[1] = "32";
    pixelSpecular[1] = "1";
    specularPower[2] = "128";
    pixelSpecular[2] = "1";


    diffuseColor[0] = "1 1 1 1";
    diffuseColor[1] = "1 1 1 0.337"; //0.337
    diffuseColor[2] = "1 1 1 0.42";

    useAnisotropic[0] = "1";
    useAnisotropic[1] = "1";
    useAnisotropic[2] = "1";
    //useAnisotropic[3] = "1";

    translucentBlendOp = "None";
    alphaTest = "0";
    alphaRef = "0";

    dynamicCubemap = true;

    //instanceDiffuse[0] = true;
    instanceDiffuse[1] = true;
    instanceDiffuse[2] = true;


    materialTag0 = "beamng"; materialTag1 = "vehicle";
};
singleton Material(Bitch_painted3)
{
    mapTo = "Bitch_painted3";
    castShadows = "1";
    translucent = "0";
    doubleSided = "1";

    colorPaletteMap[1] = "Color3.jpg";
    colorPaletteMap[2] = "Color3.jpg";
    diffuseMap[0] = "vehicles/common/null.dds";	
    diffuseMap[1] = "vehicles/common/null.dds";	
    diffuseMap[2] = "vehicles/common/null.dds";	

    translucentZWrite = "1";
    specularPower[0] = "128";
    pixelSpecular[0] = "1";
    specularPower[1] = "32";
    pixelSpecular[1] = "1";
    specularPower[2] = "128";
    pixelSpecular[2] = "1";


    diffuseColor[0] = "1 1 1 1";
    diffuseColor[1] = "1 1 1 0.337"; //0.337
    diffuseColor[2] = "1 1 1 0.42";

    useAnisotropic[0] = "1";
    useAnisotropic[1] = "1";
    useAnisotropic[2] = "1";
    //useAnisotropic[3] = "1";

    translucentBlendOp = "None";
    alphaTest = "0";
    alphaRef = "0";

    dynamicCubemap = true;

    //instanceDiffuse[0] = true;
    instanceDiffuse[1] = true;
    instanceDiffuse[2] = true;


    materialTag0 = "beamng"; materialTag1 = "vehicle";
};